Here is a short Q&A I did for the University of Bradford where I touch on things like career development, what I would have done differently, and advice for graduates looking for their first job. Hopefully there are a few key take aways regardless of whether or not you're studying at university . "focus on keeping it short, sweet and relevant" I ask myself this same question every day.
Animating for games can be a bit overwhelming at first if you're not familiar with what the differences are with other mediums. As with most things, if you break it down into a workflow that benefits you with focussed steps then it becomes much more manageable. Here are some of the steps and thoughts I have when tackling this issue. This is a cool little trick that I often use when trying to create good clear poses. It's great help for creating things like character idle poses and to view the staging of a shot without the distraction of textures and model details.
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