I'm working on a series of animation tutorials for video games where I will be focusing on creating action-packed, high quality keyframe animation with a complete breakdown of workflow, tools and pipeline.
To catch them on release you can follow me here or in the form below.
Also, if you have any suggestions of any additional topics you'd like me to cover in detail then feel free to drop me a line either in the comments below or through the contact page.
Here is a short Q&A I did for the University of Bradford where I touch on things like career development, what I would have done differently, and advice for graduates looking for their first job. Hopefully there are a few key take aways regardless of whether or not you're studying at university .
"focus on keeping it short, sweet and relevant"
I ask myself this same question every day.
Animating for games can be a bit overwhelming at first if you're not familiar with what the differences are with other mediums. As with most things, if you break it down into a workflow that benefits you with focussed steps then it becomes much more manageable.
Here are some of the steps and thoughts I have when tackling this issue.
This is a cool little trick that I often use when trying to create good clear poses. It's great help for creating things like character idle poses and to view the staging of a shot without the distraction of textures and model details.