Here's an update of what I've been up to at the studio recently, this time focussing on our combat system.
If you've followed GDC recently you may have seen the presentation Ninja Theory did with Epic Games showcasing some cool real-time, in-engine performance capture. With the release of our latest Hellblade cinematic trailer, here is a closer look at the tech and processes used to recreate Senua.
I had an interesting discussion about this, it's a great question and really got me thinking about what I would have found useful in that position. With the obvious suggestions like a good grasp of the animation principles and a growth mindset (always learning, improving and pushing for feedback) there's one that popped into my mind: