Here's an update of what I've been up to at the studio recently, this time focussing on our combat system.
0 Comments
If you've followed GDC recently you may have seen the presentation Ninja Theory did with Epic Games showcasing some cool real-time, in-engine performance capture. With the release of our latest Hellblade cinematic trailer, here is a closer look at the tech and processes used to recreate Senua. I had an interesting discussion about this, it's a great question and really got me thinking about what I would have found useful in that position. With the obvious suggestions like a good grasp of the animation principles and a growth mindset (always learning, improving and pushing for feedback) there's one that popped into my mind:
|