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Hellblade Dev Diary 22: Combat Revisited | Pt 1

4/20/2016

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Here's an update of what I've been up to at the studio recently, this time focussing on our combat system.
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Hellblade | Development diary: Making a virtual human

4/7/2016

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If you've followed GDC recently you may have seen the presentation Ninja Theory did with Epic Games showcasing some cool real-time, in-engine performance capture. With the release of our latest Hellblade cinematic trailer, here is a closer look at the tech and processes used to recreate Senua.
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What skills should you learn as a Junior Animator?

4/7/2016

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I had an interesting discussion about this, it's a great question and really got me thinking about what I would have found useful in that position. With the obvious suggestions like a good grasp of the animation principles and a growth mindset (always learning, improving and pushing for feedback) there's one that popped into my mind:

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