Hellblade is done.
No more tweaks, no more fixes. Out in the world for everyone to see, on August 8th. It's difficult reaching the end of a project to look at it without scrutiny, without thinking what you could have done to make it better, more polished. When you've spent a good chunk of time looking for problems and bugs, it's hard to see with fresh eyes what has been achieved. At some point you just have to stop and see that you did the absolute best you could in the time you had, and that's OK. But for all the little imperfections there may be, I'm super proud of what our little team has achieved. It hasn't been easy; making games is HARD. Like, really frikkin' hard -- but it's this challenge and the amazingly talented people I've worked with that has pushed me into becoming a better animator, and a better game developer. Now there is nothing more to do except wait for the release, and hope people enjoy the experience I hope you like it! |