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Hellblade: Senua's Sacrifice


Project overview

During the project, my key responsibilities included:

  • Setting and maintaining a benchmark level of consistent, high quality animation across the project
  • Leading the development of the motion capture pipeline, specifically for gameplay use
  • Directing of gameplay motion capture shoots
  • Leading the development of tech for UE4’s animation pipeline
  • Instructing pipeline and best practices company wide
  • Mentoring and leading both senior and non senior colleagues
  • Breakdown, scheduling, tracking and distribution of anim tasks
  • Heavy involvement with other disciplines  to create more efficient and aesthetic solutions for the game
  • Responsible for all Boss encounters
  • Various gameplay anims and systems for Senua and Enemies


​To find out more about the development of Hellblade visit the website.