A talk I did recently at the Digital Art Conference in Frankfurt is now available to watch... for free!
For those of you who either didn't know about the conference or couldn't attend to watch my first ever presentation in all its awkward glory, then here's your chance.
The talk is my general approach to tackling combat animation, covering things like reference, stages of animation (how I approach blocking and polish), general workflow for games, and breaking down the pillars of what makes dynamic and responsive combat animation.
NOTE: The first quarter or so of the talk didn't make it (probably camera problems) and there's some weird edits here and there where there were, no doubt, more technical issues. If that doesn't weird you out, hopefully you can make it through what's there and at least find something useful.
If you have any questions about the talk, or need anything clarifying, then don't hesitate to get in touch and I'll do my best to answer.